
Violet Hurst
Pator Tech School Minmatar Republic
5
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Posted - 2014.10.30 23:42:26 -
[1] - Quote
Hello Victoria,
Victoria Ewans wrote: I was wondering why the hell does bad guy dont, all at the same moment, go back to low/ null sec? this way it will no longer be player empty. They will find the pvp engagement they are lookgin for fighting for their survival. Doing so, the high sec will be a more "secure" place for the carebear so they can do their thing relatively quietfully.
This concept is completely solid and has worked for a lot of games worldwide. And it is called: *drumroll* theme park. When you want to kill NPCs, you go to a pve area. When you want to grow carrots, you go to a carrot farm and if you want to pvp you go to an arena. In a sandbox you basically don't do anything else. But you do all of it at once and at the same place. And this creates new activities: Growing carrots while fending off rabbits, slaying boars while avoiding the highwaymen, stealing the crop from carrot farmers, etc.
Now one might ask if these concepts are really mutually exclusive or if you couldn't just have both of them in one game. But if you put little sandboxes and roller coasters next to each other in a game, it technically is a theme park and the little sandboxes just turn into theme park rides themselves. Furthermore the sandboxes will be ignored most of the time, since players will find the specialized rides more suitable for what they primarily want to do. Picking up my example from above: "Lol, i grew 10 carrots on the farm while you only grew 5 in the woods since the rabbits ate 3 and you had to give 2 of them to a highwayman.", "I got 10 fights in the last hour in the pvp arena while you didn't find anyone to fight running around the forrest.", etc.
My point is: The absence of a game mechanic (specialized rides) can be a game mechanic itself. Diablo wouldn't have been a better game had you had the ability to save/load your progress everywhere. Super Mario wouldn't have been a better game given the option to fly a combat helicopter.
Victoria Ewans wrote: Given Eve is a dark-harsh-PVP-sandbox MMO oriented game
The problem here is that this statement gradually turned into a marketing slogan. I don't think that most players here really love the awoxing mechanic that much and want to protect it at any cost (although it is a unique characteristic of the game). It is more so that they see its removal as another step in a long list of steps aimed at falsifying the statement. I can only name some, but others might be able to contribute to it:
- concord
- ship insurance
- no ship insurance payout if you get killed by concord
- permabans for teamspeak activities
- dojos [only on the PTS so far]
- tiercide
Victoria Ewans wrote: Now im welcoming your harsh, mean, rude and trolling comments as it is commonly seen on the forums.
You're welcome to mine. :-)
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